Alamaze is the multi-award winning fantasy war game set in the fantastic realm of Alamaze,
considered by consensus, the greatest PBEM game ever. Magic is often paramount, but players must also wisely utilize their military, economic, political and covert resources in order to see
their kingdom prosper. Here in 2017, we have started more than 200 Alamaze games in eight different formats. Our players have made more than 35,000 posts on our forum, and they are having a
The Fantasy Kingdoms of Alamaze are widely varied along multiple lines: military composition, magical power and limits, political clout, strength of economy and covert resources. Kingdoms include traditional fantasy powers such as the Elves, Dark Elves, Dwarves, and also the Warlock, Sorcerer and Witch King, along with several unique kingdoms such as the Ancient Ones, the Demon Princes, the Red and Black Dragons and the Underworld. Each has different strengths and weaknesses, and secret objectives that change game to game.
Character development is important. Military leaders gain rank through experience as do spellcasters. The comprehensive magic system includes more than 80 spells that can be researched, increasing the power of your spell casters. There also are more than 60 magical artifacts, to be taken from monstrous guardians in their lairs. Spells vary by kingdom. Other unique and important game concepts include The High Council, Skeletons in the Closet, Regional Control, and unusual sightings where artifacts may be discovered.
The Fantasy Kingdoms of Alamaze is a turn based, multi-player campaign styled game where each campaign will provide enjoyment for months, as players have several days between turns to consider their actions and implement their strategy in the grand tradition of text based PBEM gaming that Alamaze helped define.
Lead your kingdom to glory eternal! Call up your banner men! Summon your wizards! Sign up NOW!
Alamaze 3rd Cycle: The Choosing is well underway with 60+ new 3rd Cycle games started. The enhancements were so great it couldn't just be a new 2nd Cycle scenario: its sort of a big deal.
Meet the Necromancer, the Illusionist, the Amazons, the Lizard King, the Nomads, the Pirates, Atlantians, Great Druid, Halflings, The Tyrant, the Sacred Order and the Cimmerians.
These are in addition to 12 continuing 2nd Cycle kingdoms, so a total of 24 in play. Each of 12 players selects a kingdom, so with 24 available, there are over 1000 possible combinations in any one game.
Lots of new spells and artifacts, A major design introduction has been Kingdom Traits, with over 20 cultural traits such as Oratory, Military Tradition, Devout, Cunning, Industrious. These combined with magical, terrain adeptness and magical power.
There are dozens of other enhancements. You can find out about all of them by visiting the Rules and Resources section of the forum at: http://kingdomsofarcania.net/forum/index.php.
Sign up here at the Sign Up page. Enjoy Alamaze!
ALAMAZE, THE MAELSTROM DRAWS NEAR!
The eagerly anticipated next release of The Fantasy Kingdoms of Alamaze, The Maelstrom is approaching. Featuring a gorgeous new map; more than a dozen possible new buildings including castles, ports and wizard towers; new covert actions; and revisions to orders, spells and artifacts across the board.
Perhaps generating the most excitement is the ability now to have any of the 24+ unique kingdoms begin in any of the 12 regions of The Maelstrom! That's more than enough variability to keep things new for a lifetime.
Check our forum for lots of news on both The Maelstrom and other Alamaze developments: