Dragon Magazine

Issue #131

"Alamaze is a treat. Speaking as a game designer, it's one of the finest designs I've seen. I like it and recommend it to experienced gamers."

White Wolf Magazine

Issue #11

"Alamaze is possibly the finest play by mail game in existence. It is certainly the most innovative design since the first PBM game emerged... It should be tried by anyone who considers himself a real gamer."

Paper Mayhem Magazine

Issue #19

"Alamaze has all the strategy, intrigue, fear and paranoia that makes a great game. It's a great value."

Origins Game of the Year
Origins Game of the Year

Flagship Magazine

Issue #11

"Alamaze is one of the finest PBM games on the market, today. It is fast paced and exciting. It is full of all the action, intrigue and role-playing any player could ask for."

Paper Mayhem Magazine

Issue #28

"Among the many innovations in Alamaze is the truly fantastic magic system, unequaled anywhere in PBM. Not only does the magic system fit in with the entire game system hand-in-hand, it also shows the depth and massive amounts of designing and programming time spent lavishly in this game."

The Fantasy Kingdoms of Alamaze


Alamaze is the multi-award winning fantasy war game set in the fantastic realm of Alamaze, considered by consensus, the greatest PBEM game ever.  Magic is often paramount, but players must also wisely utilize their military, economic, political and covert resources in order to see their kingdom prosper. Here in 2016, we have started more than 200 Alamaze games in eight different formats.  Our players have made more than 30,000 posts on our forum, and they are having a great time!


The Fantasy Kingdoms of Alamaze are widely varied along multiple lines: military composition, magical power and limits, political clout, strength of economy and covert resources. Kingdoms include traditional fantasy powers such as the Elves, Dark Elves, Dwarves, and also the Warlock, Sorcerer and Witch King, along with several unique kingdoms such as the Ancient Ones, the Demon Princes, the Red and Black Dragons and the Underworld.  Each has different strengths and weaknesses, and secret objectives that change game to game.


Character development is important. Military leaders gain rank through experience as do spellcasters. The comprehensive magic system includes more than 80 spells that can be researched, increasing the power of your spell casters. There also are more than 60 magical artifacts, to be taken from monstrous guardians in their lairs. Spells vary by kingdom. Other unique and important game concepts include The High Council, Skeletons in the Closet, Regional Control, and unusual sightings where artifacts may be discovered.


The Fantasy Kingdoms of Alamaze is a turn based, multi-player campaign styled game where each campaign will provide enjoyment for months, as players have several days between turns to consider their actions and implement their strategy in the grand tradition of text based PBEM gaming that Alamaze helped define.


Lead your kingdom to glory eternal! Call up your banner men! Summon your wizards! Sign up NOW!


Alamaze 3rd Cycle: The Choosing is well underway with 40+ new 3rd Cycle games started.  The enhancements were so great it couldn't just be a new 2nd Cycle scenario: its sort of a big deal.


Meet the Necromancer, the Illusionist, the Amazons, the Lizard King, the Nomads, the Pirates, Atlantians, Great Druid, Halflings, The Tyrant, the Sacred Order and the Cimmerians.


These are in addition to 12 continuing 2nd Cycle kingdoms, so a total of 24 in play.  Each of 12 players selects a kingdom, so with 24 available, there are over 1000 possible combinations in any one game.


Lots of new spells and artifacts, A major design introduction has been Kingdom Traits, with over 20 cultural traits such as Oratory, Military Tradition, Devout, Cunning, Industrious.  These combined with magical, terrain adeptness and magical power.


There are dozens of other enhancements.  You can find out about all of them by visiting the Rules and Resources section of the forum at: http://kingdomsofarcania.net/forum/index.php. 


Sign up here at the Sign Up page.  Enjoy Alamaze!






Alamaze 3rd Cycle: The Choosing Nearly Here!

Excitement builds as the release of The Choosing is right around the corner.  The final beta test is beginning and we expect The Choosing to be available in March.  Featuring 12 new kingdoms, new tactics, our great new graphic interface and order verification, increased naval missions, over 20 kingdom traits such as Adventurers, Riders, Stalwart, and over 20 additional spells and a like number of new artifacts, the strategic possibilities in this new version of Alamaze are mindblowing.







ALAMAZE Speeds Past 160 Games Started!

Alamaze in its resurgence has started over 160 games in eight different formats delighting its devoted PBEM player base.  Alamaze offers introductory games for new or newly returning players we call Primeval, we have individual games, team games, anonymous games, secret victory condition games, and more.


Our player community is very active on our Forum posting over 24,000 messages, many of which are to help new players get acclimated and

answering their questions. 


We have had many exciting developments in the past few months, including evolving to a whole new web-based platform with gorgeous turn results, and supported by a great new online order entry and verification system that is easy to use and virtually eliminates player errors and streamlines turn planning.

Most spectacularly, we have entered the beta testing phase for the exciting debut of Alamaze 3rd Cycle: The choosing.  This includes sweeping enhancements to all aspects of the game: Military, Political, Covert, Economic, Adventuring, and the game interface.  Not to mention, 12 new kingdoms have been introduced, including The Illusionist, The Amazons, The Necromancer, The Tyrant, and eight others.


Within the game and its rules, we have made many enhancements to the overall experience of this Origins Game of the Year in its rules and in increasing possible strategies to individual kingdoms.  Among the most notable design improvements have been to the Early Strategic Objectives, where players now choose their objectives, fitting them to their own play-style and the strengths of the kingdom, and similarly a new model for the kingdom's Secret Victory Conditions, also selected by the players.


The new web-based platform has games processing within minutes of the turn deadline.  Of course, players are still enjoying the best value in all of PBEM, with our introductory Scout Level Service still just $19.95 a month for seven turns.


We have now reached the point where we have completed all the improvements we wished to make to Alamaze Classic, the game that has been enjoyed for more than 25 years by thousands.  While classic 2nd Cycle games of Alamaze will remain available, internally our attention now turns to the excitement of 3rd Cycle, The Choosing.  It is almost here - stay tuned!