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Alamaze is the multi-award winning fantasy war game set in the fantastic realm of Alamaze,
considered by consensus to be the greatest PBEM strategy game ever. Magic is often paramount, but players must also wisely utilize their military, economic, political and covert resources
in order to see their kingdom prosper.
The Fantasy Kingdoms of Alamaze are widely varied along multiple lines: military composition, magical power and limits, political clout, strength of economy and covert resources. Kingdoms include traditional fantasy powers such as the Elves, Dark Elves, Dwarves, and also the Warlock, Sorcerer and Witch King, along with several unique kingdoms such as the Ancient Ones, the Demon Princes, the Red and Black Dragons and the Underworld. Each has different strengths and weaknesses, and secret objectives that change game to game.
Character development is important. Military leaders gain rank through experience as do spellcasters. The comprehensive magic system includes more than 100 spells that can be researched, increasing the power of your spell casters. There also are more than 60 magical artifacts, to be taken from monstrous guardians in their lairs. Spells vary by kingdom. Other unique and important game concepts include The High Council, Skeletons in the Closet, Regional Control, and Unusual Encounters where monstrous guardians must be overcome and powerful artifacts may be discovered.
The Fantasy Kingdoms of Alamaze is a turn based, multi-player campaign styled game where each campaign will provide enjoyment for months. The game is episodic as about 20 commands will be given per turn by each player and resolved simultaneously. Players have up to three days between turns to consider their actions and implement their strategy in the grand tradition of text based PBEM gaming that Alamaze helped define.
Lead your kingdom to glory eternal! Call up your banner men! Summon your wizards! Sign up NOW!
Exciting New Alamaze Release: The Maelstrom
In development for over a year, we are proud to announce the release of Maelstrom and the sweeping changes for Alamaze it entails on a brand new continent and featuring the fantastic new game environment where any of 24 kingdoms can begin with their capital in any of the 12 distinct regions of Maelstrom. This creates almost an infinite number of possibilities for kingdoms in play a given campaign and it will be very exciting to see players explore all the new strategic possibilities this enhanced environment provides.
Additionally, Maelstrom introduces new abilities to enhance your realm, from greater emphasis on kingdom customization, to the construction of important buildings such as a port on one of the five seas of Maelstrom or a legendary castle protecting your capital city.
There are several new spells and improvements to existing spells and spell lists. Now with over 100 spells available, Alamaze remains unparalleled in its deep magic system. Kingdom spell lists are now more differentiated, so the Illusionist will play more distinctly from the Necromancer. Even the less magical kingdoms such as the Dwarves and Halflings will have more access to the benefits of magic.
Many other enhancements and tweaks to kingdoms are included as well, including four new recruitable brigade types more formidable than the standards in The Choosing, such as Paladins and the Knights of Styx. There is the Rule of Law, and new phases of battle among other elements to enhance your experience.
Maelstrom awaits your arrival. Create your account in one minute at Sign Up! with no credit card required and try our tutorial and join a free Duel, or reactivate your account with just an email to email@example.com. Once you know the ropes you’ll be ready to enjoy your first Alamaze campaign, either in Maelstrom or The Choosing.
We look forward to meeting you on the fields of Alamaze!
Alamaze 3rd Cycle: The Choosing is the breakthrough advancement of Alamaze to the new world: new map, new kingdoms, new commands, spells, artifacts, kingdom traits and abilities, sea power and additional intrigue actions.
Meet the Necromancer, the Illusionist, the Amazons, the Lizard King, the Nomads, the Pirates, Atlantians, Great Druid, Halflings, The Tyrant, the Sacred Order and the Cimmerians.
These are in addition to 12 continuing 2nd Cycle kingdoms, so a total of 24 in play. Each of 12 players selects a kingdom, so with 24 available, there are over 1000 possible combinations in any one game.
Lots of new spells and artifacts, A major design introduction has been Kingdom Traits, with over 20 cultural traits such as Oratory, Military Tradition, Devout, Cunning, Industrious. These combined with traits defining magical prowess and military adeptness in each terrain.
Creating an account is less than a minute with no credit card required - see the link on the Sign Up page. Enjoy Alamaze!