Dragon Magazine

Issue #131

"Alamaze is a treat. Speaking as a game designer, it's one of the finest designs I've seen. I like it and recommend it to experienced gamers."

White Wolf Magazine

Issue #11

"Alamaze is possibly the finest play by mail game in existence. It is certainly the most innovative design since the first PBM game emerged... It should be tried by anyone who considers himself a real gamer."

Paper Mayhem Magazine

Issue #19

"Alamaze has all the strategy, intrigue, fear and paranoia that makes a great game. It's a great value."

Origins Game of the Year
Origins Game of the Year

Flagship Magazine

Issue #11

"Alamaze is one of the finest PBM games on the market, today. It is fast paced and exciting. It is full of all the action, intrigue and role-playing any player could ask for."

Paper Mayhem Magazine

Issue #28

"Among the many innovations in Alamaze is the truly fantastic magic system, unequaled anywhere in PBM. Not only does the magic system fit in with the entire game system hand-in-hand, it also shows the depth and massive amounts of designing and programming time spent lavishly in this game."



What is Play by Email (PBEM)?


PBEM is the multiplayer turn based strategy gaming method that doesn’t require players to gather at the same place (face-to-face) or at the same time, as with online MMORPG’s. Players generally devote a couple enjoyable hours per turn at their convenience to plan their moves and submit them to the game master or server where moves for all players are processed simultaneously.


PBEM games are generally more complex than board games or real time online games and there is much more variety of action and replay appeal. A single game generally will provide enjoyment for several months. These are specialized, deep strategy games for a discriminating clientele. Reflexes count for nothing. All that adds up to, “These ain’t no kids’ games”. The majority of PBEM players are at least 30 years old, and players go on to enjoy the games into their retirement years.



What is Alamaze?


Alamaze is widely considered the best PBEM fantasy war game ever. Even those adherents of other titles would certainly place Alamaze in the conversation about the best games.


Alamaze won PBM Game of the Year at both Origins and GAMA, and has been played and loved by its thousands of players for twenty-five years, which is testimony in itself.


Alamaze Classic are games of from five to fifteen players per game, each controlling a unique kingdom, such as The Ancient Ones, The Black Dragons, The Underworld, the Trolls, or The Witchlord. Each has different strengths and weaknesses. There are more than 100 different commands covering political, military, economic, magical and covert possibilities. There are also more than 100 spells, and over 50 artifacts.


A strength of the resurgence of Alamaze under current management has been the complete reliability of turn processing since the restart in April, 2013. Turns are generally available to the players within 10 minutes after the turn deadline. The friendly and helpful player community, with more than 25,000 posts on our forum in the past few months is another strength, as is the discounted monthly subscription – fees are a fraction of what they were in the past. In the end, players choose Alamaze because of what it offers as an intriguing strategy game: there is no substitute.


While more than 160 Alamaze Classic games have formed, in multiple formats and scenarios since the restart in April, we are (Dec 2015) on the verge of our new release: Alamaze 3rd Cycle, The Choosing


Destiny beckons. Fate calls. Eternity awaits. Can you summon the courage to enter the fray of ALAMAZE and lay claim to greatness? Ahead of you? War. Assassins. Treachery. You must act NOW, lest all hope be lost!

Sample Turn Results: The Tyrant of Gor
Players receive an xml / HTML File with each turn's results. Results are comprehensive and include political, military, economic, covert, esoteric, spell lists, and a summary of orders given.
HTML Document 77.2 KB
Sample Kingdom Dossier: The High Elves of the Golden Wood
Each kingdom has dozens of differences and many unique abilities and skills. Here is a sample, the dossier for the High Elves in Alamaze 3rd Cycle. The Early Strategic Objective and Secret Victory Condition will be specific in each actual game.
HTML Document 59.5 KB
Best Play by Mail Game
Designer Rick McDowell with Origins Game of the Year Award